Hive IDE
AGENT ORCHESTRATIONA working environment for AI development teams: coordinate agents, follow their progress and review the work.
Open sourceI’m Jannik. Software architect,
game developer, and a little
obsessed with making things.
ONE MIND. MANY RABBIT HOLES.
From a future Cape Town to the next sound in your studio.
This is what I’m putting into the world.
THE REST OF THE UNIVERSE
AI systems. Native Unreal tools. Food.
Following the interesting problems.
A working environment for AI development teams: coordinate agents, follow their progress and review the work.
Open sourceBring the scattered context from your apps into a local Markdown vault. A second brain you can read and own.
Desktop appA native MCP server inside Unreal Editor. Let AI agents build, inspect and test in the place the work happens.
On FabTurn geographic data into terrain, buildings and roads. Start an Unreal world with a real place.
On FabConnected streets, sidewalks and crossings. Editable road networks that give a city its structure.
In developmentA native workshop for card authoring, deck building and inspecting how encounters play out.
In developmentKeep player progress intact as a game evolves. Inspect historical saves and catch compatibility regressions.
In developmentFor the other kind of hunger. Recipes reduced to the things you actually came for.
Web appFree assets shared with the Unreal community. A few useful pieces for someone else’s next world.
Public repositoryOne home for the tools, worlds, audio experiments and strange ideas that connect this work.
Project hubA HUMAN, BEHIND ALL OF THIS.

Fourteen years building software.
Still asking, “what if?”
My day job is building financial-services systems at Sanlam Fintech. My independent work lives somewhere between game development, AI, music, and the tools I wish existed.
Before that: seven years at 24.com, from full-stack developer to solutions architect, leading the News24 platform rebuild.
Off screen: music, food, wine, cats. And Cape Town—a city that keeps finding its way into everything I make.
A little more about meON THE WORKBENCH / OCTOBER 2026
Procedural cities. Building tools. Cables, utilities and HLOD workflows.
The audio suite. HAUNT’s pitch-correction preview. New DAW experiments.
EVERY GOOD THING STARTS SOMEWHERE.
LET’S START WITH A CONVERSATION.Games. Sound. Systems.
Or something neither of us has thought of yet.